30 Years of Redemption

 


 In 1993, Wizards of the Coast released the first trading card game Magic the Gathering, which quickly took over hobby stores and school playgrounds all over the nation. Many Christian parents were rightly concerned, both about the fantasy content and the financial burden. Rob Anderson, however, saw new potential in this genre and soon started his own card game based on the Bible. In a few months, Redemption will celebrate its 30th anniversary, now the 2nd oldest TCG still in print. I had the good fortunate to interview Mr. Anderson about his creation and its potential for the future.

 

1. “It’s been 30 years since Redemption premiered back in the summer of 1995. Take us back to that time. What was going on in your life in the years leading up to the game?”

 

In 1989 I went to work for Cactus Services, which had just begun to develop a new division to help inventors get their new products to market. With my involvement, we put more focus on new toys and games. The first game Cactus Marketing licensed was Scattergories® to Milton Bradley. We then licensed toys and games to other companies. Some we created in house; others came to us from outside inventors. Between 1989 and 1994 we licensed games to Parker Brothers, Pressman Toys, Ravensburger, Mayfair Games, Talicor and others. I was concurrently working on two master’s degrees at Regent University in Virginia Beach.

 

2. “Explain the origins of Redemption. How did you get the idea for the game?”

 

Late in 1993 and early 1994, I was working on a trading card game proposal for Fleer based on the Marvel Universe.  That game divided characters into heroes and villains.  My heroes would fight your villains, and your heroes would fight mine.  Alas, Fleer never picked up the game.  In the summer of 1994, I was on a long drive with my family when I believe the Holy Spirit inspired me to develop a biblical trading card game.  I adapted the game I had been working on based on the Marvel universe for Redemption.

 

 

3. “What was it like in Redemption’s first few years? I remember playing the game in Middle School during recess around 1998-1999 and saving quarters to buy packs at the local Christian book store.”

 

In 1995, most people outside the hobby game market were not yet familiar with trading card games.  However, in that space, just about any trading card game would find shelf space.  That greatly helped with the launch of Redemption®.  In 1995, we sold significantly more Redemption cards in the hobby game market than the Christian retail market.  Frankly, many Christian stores were reluctant to carry it.  Two things changed that.  First, I focused on getting opinion leaders in the Christian community to review and recommend the game.  I was a guest on “The 700 Club,” twice.  Focus on the Family, the Baptist Sunday School Board, the Salvation Army and Campus Crusade for Christ also reviewed and recommended the game.  The second thing was advertising in Christian publications for pre-teens and teenagers, including Brio and Breakaway that were published by Focus on the Family.  This drove our audience to the Christian stores asking for the game.  That got the attention of the retailers.  The endorsements gave the store buyers a comfort level to stock it.

 

Thankfully, the Christian stores were supporting the game by the end of 1996.  In 1997, the hobby game market reached a saturation point with trading card games.  I decided to stop competing for shelf space and players in that space.  Instead, I focused on the Christian stores where the other games could not go.

 

4. “How has the game evolved overtime? I’m thinking of the format switch with the text underneath the picture.”

 

The original game from 1995 to 1999 was less complex.  We exhibited at many Christian music festivals in the 90s.  We even needed to teach twelve year olds how to shuffle cards. 

 

Updating the card face design was long overdue.  We should have done it sooner.  We also have added levels of complexity and variety over the years.  We even got to a point where the game was too complex.  We have been walking back the complexity a bit in recent years.  Moreover, we keep the starter decks approachable for new players.  The expansion packs introduce more variety and complexity.

 

Up through the Warriors expansion, I was developing cards and game mechanics on my own, though I listened to feedback from players.  At that time, in 1999, I believed Warriors would be the last set.  I was wrong, thankfully. That was the year Pokemon started to get big.  Many Christian parents who never heard of Magic: the Gathering were discovering Pokemon.  They wanted a Christian alternative.  Because of that, 1999 was huge for Redemption® sales.  In 2000, I recruited additional people to help develop the content and expand the game play.

 

The game did well for another few years before dropping off again as it had prior to the release of Warriors.  Print on demand for playing cards was becoming a viable option at this point.  The Early Church was our first small, print on demand’ set.  Now we can print what we need without tying up too many dollars in inventory. 

 

 

5. “The Bible is an endless well, but it has been thirty years of new sets. Do you struggle to find new characters and concepts? Is it possible the game could branch out into Church history, the apocrypha, or something else? I’d love to see a Church Fathers set, Billy Graham hero, or Pope Leo XIV promo.”

 

Our development team (Redemption Elders) continues pulling from Sacred Scripture.  One of the things that truly appeals to our fans is that the game is biblical.  We have run some promo cards based on characters not recorded in the Bible.  However, our focus continues to be on books of the Bible that all Christians recognize as Sacred Scripture.

 

We have subtly included some mini-themes such as the Seven Joys of Mary and the Seven Sorrows of Mary in Gospel of Christ set. The cards weren't titled that way but were all present except for the 7th Joy which we thought probably isn't appropriate for a multi-denominational game. The Woman with Child from Revelation of John set was about as close as we thought we should come to Mary's 7th joy.

 

These days, my role in the game is more of manager than developer.  We have a good team in place.  The people are much smarter than I am.  By God’s mercy, the game is in good hands.

 

6. How has Redemption contributed to your own spiritual mission and that of Cactus Game Design? Do you think it has been a good evangelical tool? I use the game in my classroom as a teaching tool several times a year.

 

The first significant impact occurred when developing the Women of the Bible set.  We had four children at the time and believed we were finished having children.  As I worked on the set, I saw that every time a woman conceived, it was a blessing.  Examples include Eve, Sarah, Leah, Rachel, Ruth and especially Elizabeth and Mary. I asked God, “What are You showing me?”  A few days later my wife came to me nervously and said, “I feel like I feel when I am pregnant.”  I quickly responded, “This baby is from God.  He has been preparing my heart for the last week for this news.” God has blessed us with six children in total.

 

The openness to life was not stressed in my upbringing as an evangelical Protestant. The Lord used my research of Scripture for Redemption® to question many theological issues for which I found my Protestant explanations insufficient biblically, historically, and logically.  That is not to say that my wife and I were not sincerely in love with the Lord Jesus as Protestants. Our yearning for truth further led us on the narrow road to the Roman Catholic Church.  We needed the Sacraments and the divinely protected teaching authority of the Church Jesus himself established in 33 AD. 

 

Redemption® itself is not specifically a Catholic, Baptist, Lutheran or other denomination game.  It’s biblical yet careful to stay Catholic friendly.  For my part, I don’t think I would be Roman Catholic without reading all the Scripture I was reading to develop the game, including the King James translation.

 

I am truly grateful for the game and how it is bringing the body of Christ together.  Many of my best friends have grown from being personally involved in this.  The denominational differences between us do not hinder our love of one another or the fun that we have together. 

 

I want to thank Rob Anderson for the opportunity to hear about his experience. You can learn more about Redemption at cactusgamedesign.com or at your local Christian supply store.

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