The Scyler. err...Sanderson Sisters |
A Review of Hocus Pocus 2 by Nick Olszyk
Distribution Service: Disney +
MPAA Rating, PG
USCCB Rating, Not Rated at the time of this review
Reel Rating, One Reel
When
Hocus Pocus premiered in 1993, it was a small, poorly received flick
that nonetheless found a second chance on Disney Channel reruns, becoming a Halloween
cult classic for the Millennial generation. Now that we have our own 1.8
children, the Mouse coven has decided to bequeath us with a sequel few
wanted. Hocus Pocus 2 is a mess from start to finish, clearly an
exercise in ramming out a product with little planning and even less faith. Some
franchises are best left dead.
Hocus
Pocus 2 is so divergent from its source, there’s no reason to rehash the original,
which was not great but Citizen Kane by comparison. The current story focuses
on Becca (Whitney Beak), a well-played out “loner but cool” type whose 16th
birthday is this Halloween. She lives in modern-day Salem, which accordingly to
local legend was almost destroyed by three witches thirty years prior. This
Halloween her thoughts are not on returning necromancers but typical teen drama
(her childhood friend is growing distant). She gets a cursed candle as a
present from magic shop and accidentally summons the Sanderson sisters. What
occurs next is a hodgepodge of subplots, none of which work especially well. At
first, the witches seem intent on their old habit of stealing child souls but
that quickly dissolves into revenge on the mayor, which also is put on the back
burner to casting a literal “Super” spell to give themselves ultimate power.
There’s also a Zombie who loses his head, a living spellbook bound in human skin,
and a clueless football player boyfriend of the jilted friend. The film ends
with a quasi-decent affirmation of friendship and family, but one could honestly
get that from over a hundred other better Disney films in the $5 bin at Walmart.
Whenever
a film deals with paganism, occult, or witchcraft, one must be cautious,
especially if the picture is marketed to a younger audience. This does not mean
a work is automatically unacceptable. Such imagery could be metaphorical (The
Chronicles of Narnia), culturally specific (My Neighbor Totoro), or
even used as a warning against such practices (the original Hocus Pocus).
This film doesn’t promote paganism as a positive ideology but does the next
worse thing: gives mixed and often contradictory messages. Most of the pagan
tropes are loosey-goosey like force lightning and levitation, but there are
also references to blood rituals and child stealing. The villains are witches,
but, by the end of the film, so are the protagonists. Thus, paganism is shown
as benign, often silly, and not something to be taken seriously one way or the
other.
One
of the greatest worries entering Hocus Pocus 2 (or any Disney production
post 2020) is the commitment the company has placed on far-left social values; one
executive even claimed that, moving forward,
half of all characters will be queer. Even if unmanifested, the constant anxiety
of encountering an uncomfortable situation hinders enjoyment. There are no
obviously gay characters, but there is plenty of crossing dressing. The real Sanderson
sisters accidently crash a look-a-like contest of themselves where every entry
is male. If only one of these candidates was male, this could have been a funny
joke in classic Monty Python fashion but instead feels like a drag show, which
is decisively unfunny. There are also several conversations about “being
different” and an awkward quarrel between Becca and her friend’s boyfriend
about bullying. Parental figures are completely absent from the lives of these
teenagers, and every adult who is a major character is portrayed as a bumbling
idiot.
Hocus
Pocus 2 is bad, so bad in fact that my wife and I thoroughly enjoyed it
purely as an act in mockery. Yet aside from this niche aspect, it fails in
almost every aspect. Fortunately, these three tired witches disappear at end,
leading to a sigh of relief…until the post credits scene leaves open the
possibility of their return. This not only leaves open the possibility of a sequel
but simultaneously negates the entire film. Wow.
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